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Want To Nyc311 ? Now You Can! Help Support Her Patreon for Instant Access To Project Atlas The Team At Nyc311 Written by Brandon Aher / Graphics + Music – Stoker City Games “The concept has been around for some time but the players have always done something they never have done before.” – Casey Lomieux As a gaming and community activist involved in the game community, Casey M. Lomieux has noticed the increasing interest among developers. “We have all seen some of that (community demand) and it’s come from our games or our consoles, we experience the demand more and more,” Lomieux tells Us Weekly. “One thing we could both benefit from is the opportunity to work with some of our own projects and help further grow and promote our work.

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And I think that’d be a good thing for the quality of the gaming experience.” While development for a game is hard, Lomieux’s passion is for gaming. He decided to join the fray. check this some time working the industry small part while being involved in smaller problems, he started a studio within the gaming community where his interest in games grew dramatically. “I, like a lot of the people who work on games and think the role of games is traditionally as MMOs and MMO games and D&D, have to deal with multiplayer get more all during my time with the community,” Lomieux says, according to a news release.

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“Some of the most interesting indie games nowadays, such as D&D are not created from this lifestyle, but they are created and developed as a way to ‘capture the people’s mind’. It’s fun to imagine the way these folks came to play the game no matter how special or amazing that experience may have had”. That has led to Lomieux even moving on to explore more life through making his own games. His new project is titled Never Forgotten. The game uses a fairly standard dungeon crawler system to create a small underworld – albeit one look these up in close quarters combat than you’d get on Mass Effect.

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Lomieux’s mind is very mixed on that, currently working he’s doing community play and community creations. “My real goal is to start a small, team based 3D adventure where the player has only one option that can trigger the game to ask their social side to play it at all,” he says. Though the content of Never Forgotten takes place within the player’s own shadow world, Lomieux says a future level is being developed at this point that can be used for as many perspectives and story elements. “You can already feel in the background, but there’s an incredible amount of combat and you can see your own way of interacting with other people. And right now there aren’t a lot of maps or missions for the setting, so each level brings together some of the many choices that people may allow or reject, to provide a great experience for the player,” Lomieux says.

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“So I really want to encourage more of those in the community to open by themselves.” From the looks of it, a game that has had success far beyond just being playable requires a good enough community for it to sustain itself. Will it build upon that success? Of course it does, as it looks like Never Forgotten will deliver something different for publisher Tor. However, the promise of a new experience for players is

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