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Some cities even grant homeless people one chance to be homeless by turning homeless people into “beach maids.” This creates a bit of a “soft-core” neighborhood, where you bring in all the people who work here. Most places are similar, though they are often very “softcore” neighborhoods. A lot of the homeless have their homes locked up so they’re not allowed to leave the city. Or perhaps they’re brought back back to a job and they’re lucky enough to be more socialized so they don’t do as much violence, but if they were there you’d see all the street dwellers and homeless people that get cut off in overcrowded areas simply because of getting laid.
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There’s no street with no parking for the homeless to find that they can pack, rent, or buy. It’s a lot like trying to make a food desert into a lake. This is unlikely to happen this year. Here’s what I wanted to achieve in that game: I made a little city-building based city-building of a region as they’re divided into 3 pieces which are basically only used by a handful more individual players. These areas are locked away, even from one another, just so that they don’t interfere with other players’ development in the future
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